

Specialized in close combat, Norwegian troops are responsible for containing enemy advances and inflicting maximum damage to enemy troops, in order to give other NATO member states enough time to send reinforcements. Norway: The main target in any Soviet offensive in Scandinavia, the Norwegian army - like the Canadian forces - deploys formidable infantry.

Mainly under threat from Polish airborne and amphibious assault troops, they rely on strong infantry, as well as armored and armed reconnaissance vehicles and many light vehicles and anti-tank helicopters capable of quickly repelling invaders.

There are very few distinctions and differences between factions and nations within Wargame. 1.1 North Atlantic Treaty Organization / BLUFOR.Maybe they're supposed to represent US Airborne '75 but it's just really weird and continues to add to the ridiculousness that is Delta Force in-game with no US Airborne shock infantry. It's also kind of interesting because if you don't have any captured airports by the time US reinforcements land, you're looking at a Delta Force component that's virtually the size of an entire US Division on its own, before even considering the US Light Rifles, Riflemen, and Combat Engineers that accompany them. So, capturing Totorri, Gobo, and Hiroshima before Turn 4 or 5 (whenever the reinforcements land) is usually the vanilla way to go for total victory. But capturing the airports doesn't funnel the US reinforcements into the remaining airports-it prevents the ones that would spawn at each captured airport from spawning entirely. In Climb Mount Narodnaya, they start on Turn 4 or 5 and come in at the airports. Unlike ALB, Red Dragon's strategic-level campaign AI doesn't benefit from political points whatsoever they always deploy the same reinforcements at the same time due to the same impetus. Anything less and you've just got a massive uphill climb to overcome. Basically, you have to get three airports before the US reinforcements land.
